www

Unnamed repository; edit this file 'description' to name the repository.
Log | Files | Refs

commit de436ff3520be3d505c1fd4322c7759ac16b152a
parent a1356e34ef5ae6d92b1a2554cbcc71964158d17b
Author: bbrun <bertrand0brun@gmail.com>
Date:   Thu, 10 Feb 2011 10:05:34 +0100

sendGame de Network doit marche (pas tester)
Diffstat:
Mcode/PtiClic/src/org/pticlic/model/Network.java | 76+++++++++++++++++++++++++++++++++++++++++++++-------------------------------
1 file changed, 45 insertions(+), 31 deletions(-)

diff --git a/code/PtiClic/src/org/pticlic/model/Network.java b/code/PtiClic/src/org/pticlic/model/Network.java @@ -3,7 +3,6 @@ package org.pticlic.model; import java.io.IOException; import java.io.InputStreamReader; import java.net.URL; -import java.net.URLConnection; import android.content.Context; import android.net.ConnectivityManager; @@ -21,6 +20,8 @@ import com.google.gson.stream.JsonReader; */ public class Network { + // TODO : Penser a gere les erreurs renvoyer par le serveur. + public enum Action { GET_GAMES(0), SEND_GAME(1); @@ -143,7 +144,7 @@ public class Network { + "&nb=" + String.valueOf(nbGames) + "&mode="+mode.value(); - URL url = new URL(urlS); + URL url = new URL(urlS); // URLConnection connection = url.openConnection(); // connection.addRequestProperty("action", Action.GET_GAMES.value()); @@ -220,6 +221,14 @@ public class Network { return new DownloadedBaseGame(id, gid, pgid, cat1, cat2, cat3, cat4, center, cloud); } + public TotalScore sendGame(Match game) { + switch (mode) { + case SIMPLE_GAME: + return sendBaseGame(game); + default: + return null; + } + } /** * Cette méthode permet d'envoyer les parties au serveur pour qu'il puisse les @@ -227,43 +236,48 @@ public class Network { * @param game La partie jouee par l'utilisateur * @return Le score sous forme JSON. */ - public TotalScore sendGame(Match game) { + public TotalScore sendBaseGame(Match game) { TotalScore score = null; try { - URL url = new URL(this.serverURL); - URLConnection connection = url.openConnection(); - connection.addRequestProperty("action", Action.SEND_GAME.value()); - connection.addRequestProperty("user", this.id); - connection.addRequestProperty("passwd", this.passwd); - connection.addRequestProperty("mode", mode.value()); - connection.addRequestProperty("pgid", String.valueOf(game.getGame().getId())); - - if (((DownloadedBaseGame)game.getGame()).getCat1() != -1) { - for (Integer i : game.getRelation1()) { - connection.addRequestProperty("cat1[]", i.toString()); - } - } - if (((DownloadedBaseGame)game.getGame()).getCat2() != -1) { - for (Integer i : game.getRelation2()) { - connection.addRequestProperty("cat2[]", i.toString()); - } + + // TODO : ne restera le temps que les requete du serveur passe du GET au POST + String urlS = this.serverURL+"/pticlic.php?" + + "action=" + Action.SEND_GAME.value() + + "&user=" + this.id + + "&passwd=" + this.passwd + + "&pgid=" + game.getGame().getPgid() + + "&gid=" + game.getGame().getGid() + + "&mode="+mode.value(); + + // TODO : faut gere le mode + for (Integer i : game.getRelation1()) { + urlS += "&" + i + "=" + ((DownloadedBaseGame)game.getGame()).getCat1() ; } - if (((DownloadedBaseGame)game.getGame()).getCat3() != -1) { - for (Integer i : game.getRelation3()) { - connection.addRequestProperty("cat3[]", i.toString()); - } + for (Integer i : game.getRelation2()) { + urlS += "&" + i + "=" + ((DownloadedBaseGame)game.getGame()).getCat2(); } - if (((DownloadedBaseGame)game.getGame()).getCat4() != -1) { - for (Integer i : game.getRelation4()) { - connection.addRequestProperty("cat4[]", i.toString()); - } + for (Integer i : game.getRelation3()) { + urlS += "&" + i + "=" + ((DownloadedBaseGame)game.getGame()).getCat3(); } - for (Integer i : game.getTrash()) { - connection.addRequestProperty("trash[]", i.toString()); + for (Integer i : game.getRelation4()) { + urlS += "&" + i + "=" + ((DownloadedBaseGame)game.getGame()).getCat4(); } +// for (Integer i : game.getRelation4()) { +// urlS += "&" + ((DownloadedBaseGame)game.getGame()).getCat4() + "=" + i; +// } + URL url = new URL(urlS); + +// URL url = new URL(this.serverURL); +// URLConnection connection = url.openConnection(); +// connection.addRequestProperty("action", Action.SEND_GAME.value()); +// connection.addRequestProperty("user", this.id); +// connection.addRequestProperty("passwd", this.passwd); +// connection.addRequestProperty("mode", mode.value()); +// connection.addRequestProperty("pgid", String.valueOf(game.getGame().getId())); Gson gson = new Gson(); - JsonReader reader = new JsonReader(new InputStreamReader(connection.getInputStream(), "UTF-8")); +// JsonReader reader = new JsonReader(new InputStreamReader(connection.getInputStream(), "UTF-8")); + JsonReader reader = new JsonReader(new InputStreamReader(url.openStream(), "UTF-8")); score = gson.fromJson(reader, TotalScore.class);